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| 所有積分大於負-100的壞孩子,將可獲得重新機會成為懲罰生,權限跟幼兒生一樣。 如標題,我在打包的時候出現該錯誤,無法打包,問題是出在哪邊呢??
有人能幫忙解答嗎感謝感謝
import tkinter as tk
from PIL import Image,ImageTk
def printInfo():
n1.set(0)
n12.set(0)
n13.set(0)
n14.set(0)
n15.set(0)
n16.set(0)
n17.set(0)
n2.set(0)
n22.set(0)
n23.set(0)
n24.set(0)
n25.set(0)
n26.set(0)
n27.set(0)
def X7():
x1.set(7)
def X8():
x1.set(8)
def X9():
x1.set(9)
#重新設定 n1~n27的值為0
def add():
n4.set(
((n1.get()+n12.get()+n13.get()+n14.get()+n15.get()+n16.get()+n17.get())
-(n2.get()+n22.get()+n23.get()+n24.get()+n25.get()+n26.get()+n27.get()))
/n3.get()/10*x1.get()
)
lootall.set((
n1.get()+n12.get()+n13.get()+n14.get()+n15.get()+n16.get()+n17.get()-n2.get()-n22.get()-n23.get()-n24.get()-n25.get()-n26.get()-n27.get()
)*x1.get()/10)
#計算公式
window = tk.Tk()
#定義 tk.Tk() 縮寫 window
window.title ("PUI loot計算機")
#是視窗名稱
window.geometry('550x400')
#視窗大小
image=Image.open("C:/Users/USB007/Desktop/python/tktktk/png.png")
photo = ImageTk.PhotoImage(image)
label = tk.Label(image = photo)
label.grid(row=10,column=1)
#視窗固定尺寸
n1 = tk.IntVar()
n12 = tk.IntVar()
n13 = tk.IntVar()
n14 = tk.IntVar()
n15 = tk.IntVar()
n16 = tk.IntVar()
n17 = tk.IntVar()
n2 = tk.IntVar()
n21 = tk.IntVar()
n22 = tk.IntVar()
n23 = tk.IntVar()
n24 = tk.IntVar()
n25 = tk.IntVar()
n26 = tk.IntVar()
n27 = tk.IntVar()
lootall = tk.IntVar()
n3 = tk.IntVar()
n4 = tk.IntVar()
x1 = tk.IntVar()
#建立儲存格
lab2 = tk.Label(window,text="loot金額",relief=tk.SOLID,width=20,bg="lightblue" )
lab3 = tk.Label(window,text="loot修理費",relief=tk.SOLID,width=20,bg="lightblue" )
lab4 = tk.Label(window,text="分贓人數",relief=tk.SOLID,width=20,bg="lightblue" )
lab5 = tk.Label(window,text="折數",relief=tk.SOLID,width=20,bg="green" )
lab6 = tk.Label(window,text="分贓總金額",relief=tk.SOLID,width=20,bg="yellow" )
lab7 = tk.Label(window,text="每人分得金額",relief=tk.SOLID,width=20,bg="magenta" )
lab9 = tk.Label(window,text="製作人:usb007 版本0.1測試版",width=30)
lab9.grid(row=11,column=1)
lab2.grid(row=1,column=0)
lab3.grid(row=1,column=1)
lab4.grid(row=1,column=2)
lab5.grid(row=3,column=2)
lab6.grid(row=5,column=2)
lab7.grid(row=7,column=2)
e1 = tk.Entry(window,textvariable=n1)
e12 = tk.Entry(window,textvariable=n12)
e13 = tk.Entry(window,textvariable=n13)
e14 = tk.Entry(window,textvariable=n14)
e15 = tk.Entry(window,textvariable=n15)
e16 = tk.Entry(window,textvariable=n16)
e17 = tk.Entry(window,textvariable=n17)
e2 = tk.Entry(window,textvariable=n2)
e22 = tk.Entry(window,textvariable=n22)
e23 = tk.Entry(window,textvariable=n23)
e24 = tk.Entry(window,textvariable=n24)
e25 = tk.Entry(window,textvariable=n25)
e26 = tk.Entry(window,textvariable=n26)
e27 = tk.Entry(window,textvariable=n27)
e3 = tk.Entry(window,textvariable=n3)
e4 = tk.Entry(window,textvariable=n4)
x11 = tk.Entry(window,textvariable=x1)
loot = tk.Entry(window,textvariable=lootall)
but1 = tk.Button(window,text="清除文字",command=printInfo)
but2 = tk.Button(window,text="計算loot",command=add,bg="gold",height=8,width=15)
but3 = tk.Button(window,text="七折",command=X7,bg="aqua")
but4 = tk.Button(window,text="八折",command=X8,bg="cadetblue")
but5 = tk.Button(window,text="九折",command=X9)
e1.grid(row=2,column=0)
e12.grid(row=3,column=0)
e13.grid(row=4,column=0)
e14.grid(row=5,column=0)
e15.grid(row=6,column=0)
e16.grid(row=7,column=0)
e17.grid(row=8,column=0)
e2.grid(row=2,column=1)
e22.grid(row=3,column=1)
e23.grid(row=4,column=1)
e24.grid(row=5,column=1)
e25.grid(row=6,column=1)
e26.grid(row=7,column=1)
e27.grid(row=8,column=1)
e3.grid(row=2,column=2)
e4.grid(row=8,column=2)
x11.grid(row=4,column=2)
loot.grid(row=6,column=2)
but1.grid(row=9,column=2)
but2.grid(row=10,column=2)
but3.grid(row=4,column=3)
but4.grid(row=5,column=3)
but5.grid(row=6,column=3)
window.mainloop()
#視窗右上關閉按鈕
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